2025-09-23T05:50:46.984Z
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No, I'm Not Human Game Wiki

No, I’m Not Human Game Wiki: Visitors, Gameplay & Survival Guide

Welcome to the definitive community wiki for No, I’m Not a Human, the psychological survival horror game from developer Trioskaz and publisher Critical Reflex. This guide breaks down everything you need to know about the game’s primary antagonists, the Visitors, and provides a comprehensive overview of the gameplay mechanics and characters you’ll encounter. Whether you’re a new player trying to survive your first night or a veteran digging into the game’s lore, this is your central resource.

The Visitors: What Are They?

The Visitors are the mysterious and terrifying entities that form the core threat in No, I’m Not a Human. They are doppelgängers that can almost perfectly mimic human beings, making them incredibly difficult to identify. The true origin and nature of the Visitors are shrouded in mystery, but several clues and theories exist within the game.

Origin Theories

Little is known for certain, but the game presents a few compelling theories:

  • The Undead: The most common theory is that Visitors are reanimated corpses. This is heavily supported by one of their most common tells: dirty fingernails, implying they have recently dug themselves out of the ground.
  • Literal “Visitors”: As your neighbor suggests in the game’s opening, the name may simply refer to their habit of “visiting” the homes of the last human survivors in an attempt to infiltrate and kill them.

The Scrambled Words: Deciphering Their True Nature

In the game’s main menu, a series of glitching, scrambled words appear after the phrase “No, I’m not a human, I’m a…”. Occasionally, these words resolve into clear, red text, offering terrifying insight into what the Visitors truly represent. These are not just monsters; they are personifications of the apocalypse itself.

Identified words include:

  • APOCALYPSE
  • CONQUEST
  • DEATH
  • DISEASE
  • FAMINE
  • KILLER
  • MURDERER
  • NIGHTMARE
  • PLAGUE
  • WAR

This suggests the Visitors are less of a species and more of a supernatural, world-ending event made manifest.

Gameplay Mechanics: How to Survive the Night

Surviving in No, I’m Not a Human is a tense game of resource management, careful observation, and ruthless decision-making.

The Core Loop

Each day, you wake up in your safe house. Your primary goal is to vet the people who knock on your door at night, deciding who to let in and who to turn away. Your actions are limited by Energy, which is consumed when you perform investigations.

How to Spot a Visitor: The Telltale Signs

Your television is your most important tool. Each morning, a news broadcast will reveal a new sign to look for. You must corroborate multiple signs before making a final judgment. A single symptom could have a rational explanation.

Known Visitor Symptoms:

  • Perfectly White Teeth: In a post-apocalyptic world, a flawless Hollywood smile is a dead giveaway.
  • Dirty Fingernails: A sign that they may have clawed their way from the grave.
  • Severely Bloodshot Eyes: An unnatural, intense redness beyond simple fatigue or grief.
  • Hairless Armpits: A bizarre but consistently reliable physical trait.
  • Black Patches in Aura Photos: In earlier demos, this was represented by blurred photos.
  • Insects Inside Ears: A grotesque and definitive sign of inhuman infestation.
  • Bleeding Gums: Included when you choose to inspect a character’s “Teeth.”
  • Skin Irritation: Visible when inspecting a character’s “Hands.”
  • Rapid Pupil Movement: A subtle but important clue when checking “Eyes.”
  • Fungus Under Armpits: An alternative sign to hairlessness when inspecting “Armpits.”

Character Guide: Who’s At The Door?

CRITICAL NOTE: In the original game demos, many characters had fixed roles as either human or Visitor. In the full release and updated demos, the identity of most characters is randomized each playthrough. You MUST investigate everyone, every time. The lists below denote characters with fixed roles from the original version.

Confirmed Humans (The Safe Bets)

These characters are always human and are your best chance for allies. It is crucial to have at least one guest in your house to survive the events of Night 4.

  • The Tall Man: Often the first friendly face you’ll meet. A reliable and trustworthy survivor.
  • The Neighbor’s Daughter: A scared child who needs protection.
  • The Fireman: His injuries might mimic Visitor signs, but he is always human.
  • The Widow: Her eyes may be bloodshot from grief, a common red herring.

Confirmed Visitors (The Certain Threats)

These characters are always a threat and should be dealt with immediately once identified.

  • The Cashier Girl: A tragic case. She is a Visitor but seems unaware of her nature and is not immediately hostile. She presents a moral quandary but remains a significant threat.
  • The “Amogus” Man: An obvious and malevolent doppelgänger. Do not trust him under any circumstances.
  • The Intruder (Pale Stranger): A “Super Visitor” who appears on Night 4. You will die if you are alone when he arrives.

The Wild Cards (Randomized Characters)

The majority of characters you meet will fall into this category. Their alignment is different in every game. You must rely solely on your investigation skills. Examples include:

  • The Wheelchair User
  • The Gravedigger
  • The Fortune Teller
  • The Stooped Woman
  • The Beer-Loving Man
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